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rhythmboy

THE SP GUIDE TO SUCCESSFUL BANDS AND COLLABORATIONS

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Hey Punks,

As inspired by dizzy and requested by Cheyne here: http://www.soundpunk.com/index.php?topic=940.0

I have begun Sound Punk's own guide to starting and maintaining happy and successful bands and collaborations.

I've started things off by moving my little guide to starting your first band from dizzy's thread to here (see below).

In time I'll add more info as it comes to mind.

Anyone else feel free to post experiences and advice. If it's a bigger post with lots of tips please try and give it a nice layout - I can help with this if needs be.

Cheers!

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IS IT YOUR 'FIRST TIME'? DON'T KNOW WHAT TO DO? AFRAID YOU WON'T LOOK COOL?

HAVE NO FEAR, THE SOUND PUNKS ARE HERE!

PART #1

THE SOUND PUNK GUIDE TO A HAPPY AND SAFE 'FIRST-BAND' EXPERIENCE

1. Love The Music

Everyone needs to be equally into the music - pretending to like something as much as your new collaborator just to be nice or get the gig never sustains for long. You both/all have to love the music equally - if from different styles then be equally open to new territory and crossing over.

2. Who's The Boss?

Be clear about whether there is a clear boss/leader of the group, or it's a socialist democracy. The latter is harder to achieve than it sounds. It requires mucho respect, trust, and really leave your ego at the studio door. This matters a lot with songwriting - is someone doing more than the other or is it truly equal? Are your opinions as valuable as theirs? You should feel free to offer (and receive) constructive criticism without constant fear of hurting feelings. If there's a boss, do what the boss says or join another group - they're the boss for a reason.

3. Just For Fun...

If it's just jammin for fun then don't worry about money and just enjoy the music - make simple agreements to that effect - it's just a jam, if anything solid comes out of it, and you move to the next step, then...

4. Or World Domination

If it becomes serious and there's a chance of making money from releases or gigs, discuss it openly before you actually make any money. Arguing over a 50/50 or 70/30 split is easy when it's 50% or 30% of nothing. It hurts a lot when it's 50% or 30% of a big fat APRA cheque.

5. Keep The Crew Tight

Two people in a team is pretty easy to manage re time management, communication, productivity etc. Three people isn't too hard. Four or more people and the complications increase exponentially. Simply calling everyone to organise a jam can get tedious. Every member you add increases the need for tight organisation, a clear leader, etc. When beginning, keep the posse small, it's easier to handle!

5. Be Careful With Your Gear

If it's someone you don't know personally and you have a lot of nice expensive gear, be careful about revealing too much too soon, especially where you and the gear lives. Don't invite them over to your studio until you feel you can trust them, at least meet them and get a feel for their authenticity. If they are happy to show you their expensive toys, it's a safe bet you can do the same.

6. Diversify and Spread the Word

If you have the taste for it and the time, don't be afraid to have a couple of collaborations on the go at once, different styles, different people, it all helps. There's an old adage - when you're starting out, say yes to everything you can manage. And make it sound like you are always busy but always available too.

7. Love the Music (again)

Most importantly, have fun, learn a lot, and make rockin music together! There's honestly no better feeling than when good mates make awesome tunes - and the ultimate is when you start doing the gigs too! That rocks - it's addictive :)

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cool thread.. you want this here (in n00bs) or want me to move it to Tutorials ?

Probably leave here and I'll copy a link to it in the tutes & articles archive so can be found in both.

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