Thought the forum could use some decorating...
This article contains information originally sourced at EQ Frequencies and is used with permission from Songstuff.com.
Eq Settings
General:
20 Hz and below - impossible to detect, remove as it only adds unnecessary energy to the total sound, thereby most probably holding down the overall volume of the track
60 Hz and below - sub bass (feel only)
80(-100) Hz - feel AND hear bass
100-120 Hz - the "club sound system punch" resides here
200 Hz and below - bottom
250 Hz - notch filter here can add thump to a kick drum
150-400 Hz - boxiness
200 Hz-1.5 KHz - punch, fatness, impact
800 Hz-4 KHz - edge, clarity, harshness, defines timbre
4500 Hz - exteremly tiring to the ears, add a slight notch here
5-7 KHz - de-essing is done here
4-9 KHz - brightness, presence, definition, sibilance, high frequency distortion
6-15 KHz - air and presence
9-15 KHz - adding will give sparkle, shimmer, bring out details - cutting will smooth out harshness and darken the mix
Kicks:
60Hz with a Q of 1.4 -- Add fullness to kicks.
5Khz with a Q of 2.8 -- Adds attack to Kicks
bottom (60 - 80 Hz),
slap (4 kHz)
EQ>Cut below 80Hz to remove rumble
Boost between 80 -125 Hz for bass
Boost between 3 - 5kHz to get the slap
PROCESSING> Compression 4:1/6:1 slow attack med release.
Reverb: Tight room reverb (0.1-0.2ms)
General:
Apply a little cut at 300Hz and some boost between 40Hz and 80Hz.
Control The Attack:
Apply boost or cut around 4KHz to 6KHz.
Treat Muddiness:
Apply cut somewhere in the 100Hz to 500Hz range.
kick>> bottom depth at 60 - 80 Hz, slap attack at 2.5Hz
Snares:
100Hz with a Q of 1.0 -- Add fullness to snare
200Hz - 250Hz with a Q of 1.4 -- Adds wood to snares
3Khz with a Q of 1.4 -- Adds atack to snare.
7Khz with a Q of 2.8 -- Adds Sharpness to snares and percussion
fatness at 120-240Hz
boing at 400Hz
crispness at 5kHz
snap at 10kHz
fatness (240 Hz), crispness (5 kHz)
EQ> Boost above 2kHz for that crisp edge
Cut at 1kHz to get rid of the sharp peak
Boost at 125Hz for a full snare sound
Cut at 80Hz to remove rumble
PROCESSING> Compression 4:1 slow attack med release.
Reverb: Tight room reverb (0.1-0.2ms)
snare>> fatness at 240HZ, crispness at 5 KHz
Vocals
General:
Roll off below 60Hz using a High Pass Filter. This range is unlikely to contain anything useful, so you may as well reduce the noise the track contributes to the mix.
Treat Harsh Vocals:
To soften vocals apply cut in a narrow bandwidth somewhere in the 2.5KHz to 4KHz range.
Get An Open Sound:
Apply a gentle boost above 6KHz using a shelving filter.
Get Brightness, Not Harshness:
Apply a gentle boost using a wide-band Bandpass Filter above 6KHz. Use the Sweep control to sweep the frequencies to get it right.
Get Smoothness:
Apply some cut in a narrow band in the 1KHz to 2KHz range.
Bring Out The Bass:
Apply some boost in a reasonably narrow band somewhere in the 200Hz to 600Hz range.
Radio Vocal Effect:
Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.
Telephone Effect:
Apply lots of compression pre EQ, and a little analogue distortion by turning up the input gain. Apply some cut at the High Frequencies, lots of boost about 1.5KHz and lots of cut below 700Hz.
vocals>> fullness at 120 Hz, boominess at 200 - 240 Hz, presence at 5 kHz, sibilance at 7.5 - 10 kHz
Hats:
10Khz with a Q of 1.0 -- Adds brightness to hats and cymbals
Hi Hat & Cymbals: sizzle (7.5 - 10 kHz), clank (200 Hz)
EQ> Boost above 5kHz for sharp sparkle
Cut at 1kHz to remove jangling
PROCESSING> Compression use high ratio for high energy feel
Reverb: Looser than Bass n Snare allow the hats and especially the Rides to ring a little
Get Definition:
Roll off everything below 600Hz using a High Pass Filter.
Get Sizzle:
Apply boost at 10KHz using a Band Pass Filter. Adjust the bandwidth to get the sound right.
Treat Clangy Hats:
Apply some cut between 1KHz and 4KHz.
hi hats/cymbals>> clank or gong sound at 200 Hz, shimmer at 7.5 kHz - 12 kHz
Guitar:
Treat Unclear Vocals:
Apply some cut to the guitar between 1KHz and 5KHz to bring the vocals to the front of the mix.
General:
Apply a little boost between 100Hz and 250Hz and again between 10KHz and 12KHz.
Acoustic Guitar
Add Sparkle:Try some gentle boost at 10KHz using a Band Pass Filter with a medium bandwidth.
General:
Try applying some mid-range cut to the rhythm section to make vocals and other instruments more clearly heard.
Other:
Voice: presence (5 kHz), sibilance (7.5 - 10 kHz), boominess (200 - 240 kHz), fullness (120 Hz)
Electric Guitar: fullness (240 Hz), bite (2.5 kHz), air / sizzle (8 kHz)
Bass Guitar: bottom (60 - 80 Hz), attack (700 - 1000 Hz), string noise (2.5 kHz)
Toms: attack (5 kHz), fullness (120 - 240 Hz)
Acoustic Guitar: harshness / bite (2 kHz), boominess (120 - 200 Hz), cut (7 - 10 kHz)
Bass - Compressed, EQ'd with a full bottom end and some mids
rack toms>> fullness at 240 Hz, attack at 5 kHz
floor toms>> fullness at 80 - 120 Hz, attack at 5 kHz
horns>> fullness at 120 - 240 Hz, shrill at 5 - 7.5 kHz
strings>> fullness at 240 Hz, scratchiness at 7.5 - 10 kHz
conga/bongo>> resonance at 200 - 240 Hz, slap at 5 kHz
General Frequencies:
EQ Reference: Frequencies
50Hz
Boost: To thicken up bass drums and sub-bass parts.
Cut: Below this frequency on all vocal tracks. This should reduce the effect of any microphone 'pops'.
70-100Hz
Boost: For bass lines and bass drums.
Cut: For vocals.
General: Be wary of boosting the bass of too many tracks. Low frequency sounds are particularly vulnerable to phase cancellation between sounds of similar frequency. This can result in a net 'cut of the bass frequencies.
200-400Hz
Boost: To add warmth to vocals or to thicken a guitar sound.
Cut: To bring more clarity to vocals or to thin cymbals and higher frequency percussion.
Boost or Cut: to control the 'woody' sound of a snare.
400-800Hz
Boost: To add warmth to toms.
Boost or Cut: To control bass clarity, or to thicken or thin guitar sounds.
General: In can be worthwhile applying cut to some of the instruments in the mix to bring more clarity to the bass within the overall mix.
800Hz-1KHz
Boost: To thicken vocal tracks. At 1 KHz apply boost to add a knock to a bass drum.
1-3KHz
Boost: To make a piano more aggressive. Applying boost between 1KHz and 5KHz will also make guitars and basslines more cutting.
Cut: Apply cut between 2 KHz and 3KHz to smooth a harsh sounding vocal part.
General: This frequency range is often used to make instruments stand out in a mix.
3-6KHz
Boost: For a more 'plucked' sounding bass part. Apply boost at around 6KHz to add some definition to vocal parts and distorted guitars.
Cut: Apply cut at about 3KHz to remove the hard edge of piercing vocals. Apply cut between 5KHZ and 6KHz to dull down some parts in a mix.
6-10KHz
Boost: To sweeten vocals. The higher the frequency you boost the more 'airy/breathy' the result will be. Also boost to add definition to the sound of acoustic guitars or to add edge to synth sounds or strings or to enhance the sound of a variety of percussion sounds. For example boost this range to:
Bring out cymbals.
Add ring to a snare.
Add edge to a bass drum.
10-16KHz
Boost: To make vocals more 'airy' or for crisp cymbals and percussion. Also boost this frequency to add sparkle to pads, but only if the frequency is present in the original sound, otherwise you will just be adding hiss to the recording.
This post has been promoted to an article
#1
Posted 31 March 2007 - 01:03 PM
#2
Posted 31 March 2007 - 01:05 PM
Wow awesome reference man ! .. Im constantly trying to remember those (with little luck I should add) ..
Wicked
Wicked
#3
Posted 03 April 2007 - 06:38 PM
Just touched up your reference a little bit man .. hope you dont mind ... I skimmed over it very quickly .. Thought it might look nicer with a touch of formatting... I think i missed parts ... go ahead and fix up whatever you find i missed !
#4
Posted 03 April 2007 - 07:38 PM
looks much better now!!
#5
Posted 03 April 2007 - 10:03 PM
This should be sticky i reckon to avoid getting lost in cyberspace
#6
Posted 05 April 2007 - 07:11 PM
If theres one thing I like, it's practicality!
#7
Posted 11 April 2007 - 03:36 PM
i thought this was a good idea..one of the dogs suggested making this : http://www.dogsonaci...?postid=6936812
your wallpaper, that way its always there just behind your apps
your wallpaper, that way its always there just behind your apps
#8
Posted 11 April 2007 - 05:11 PM
Needs login
Can you download the images and post them back ?? .. it sounds like a good idea ! ... only problem is I need a massive size ....
#9
Posted 11 April 2007 - 05:16 PM
Thats a damn good idea, wish i knew how to do vector diagrams as our list is more comprehensive than the one on DOA it seems...
#10
Posted 11 April 2007 - 05:23 PM
You know what .. I think ill make a soundpunk one tonight ... its a good idea .. and its now officially stolen ;D
#11
Posted 11 April 2007 - 07:11 PM

also found this a good tuning/manual keying guide
Frequencies for equal-tempered scale
This table created using A4 = 440 Hz
Speed of sound = 345 m/s = 1130 ft/s = 770 miles/hr
("Middle C" is C4 )
Note Frequency (Hz) Wavelength (cm)
C0 16.35 2100.
C#0/Db0 17.32 1990.
D0 18.35 1870.
D#0/Eb0 19.45 1770.
E0 20.60 1670.
F0 21.83 1580.
F#0/Gb0 23.12 1490.
G0 24.50 1400.
G#0/Ab0 25.96 1320.
A0 27.50 1250.
A#0/Bb0 29.14 1180.
B0 30.87 1110.
C1 32.70 1050.
C#1/Db1 34.65 996.
D1 36.71 940.
D#1/Eb1 38.89 887.
E1 41.20 837.
F1 43.65 790.
F#1/Gb1 46.25 746.
G1 49.00 704.
G#1/Ab1 51.91 665.
A1 55.00 627.
A#1/Bb1 58.27 592.
B1 61.74 559.
C2 65.41 527.
C#2/Db2 69.30 498.
D2 73.42 470.
D#2/Eb2 77.78 444.
E2 82.41 419.
F2 87.31 395.
F#2/Gb2 92.50 373.
G2 98.00 352.
G#2/Ab2 103.83 332.
A2 110.00 314.
A#2/Bb2 116.54 296.
B2 123.47 279.
C3 130.81 264.
C#3/Db3 138.59 249.
D3 146.83 235.
D#3/Eb3 155.56 222.
E3 164.81 209.
F3 174.61 198.
F#3/Gb3 185.00 186.
G3 196.00 176.
G#3/Ab3 207.65 166.
A3 220.00 157.
A#3/Bb3 233.08 148.
B3 246.94 140.
C4 261.63 132.
C#4/Db4 277.18 124.
D4 293.66 117.
D#4/Eb4 311.13 111.
E4 329.63 105.
F4 349.23 98.8
F#4/Gb4 369.99 93.2
G4 392.00 88.0
G#4/Ab4 415.30 83.1
A4 440.00 78.4
A#4/Bb4 466.16 74.0
B4 493.88 69.9
C5 523.25 65.9
C#5/Db5 554.37 62.2
D5 587.33 58.7
D#5/Eb5 622.25 55.4
E5 659.26 52.3
F5 698.46 49.4
F#5/Gb5 739.99 46.6
G5 783.99 44.0
G#5/Ab5 830.61 41.5
A5 880.00 39.2
A#5/Bb5 932.33 37.0
B5 987.77 34.9
C6 1046.50 33.0
C#6/Db6 1108.73 31.1
D6 1174.66 29.4
D#6/Eb6 1244.51 27.7
E6 1318.51 26.2
F6 1396.91 24.7
F#6/Gb6 1479.98 23.3
G6 1567.98 22.0
G#6/Ab6 1661.22 20.8
A6 1760.00 19.6
A#6/Bb6 1864.66 18.5
B6 1975.53 17.5
C7 2093.00 16.5
C#7/Db7 2217.46 15.6
D7 2349.32 14.7
D#7/Eb7 2489.02 13.9
E7 2637.02 13.1
F7 2793.83 12.3
F#7/Gb7 2959.96 11.7
G7 3135.96 11.0
G#7/Ab7 3322.44 10.4
A7 3520.00 9.8
A#7/Bb7 3729.31 9.3
B7 3951.07 8.7
C8 4186.01 8.2
C#8/Db8 4434.92 7.8
D8 4698.64 7.3
D#8/Eb8 4978.03 6.9
(To convert lengths in cm to inches, divide by 2.54)
#12
Posted 12 April 2007 - 10:05 AM
Hmmm , cheers for that , looks handy, but ill whip up a much nicer version .... SoundPunk Style
.. The RAID array on my PC shit its self last night so I couldnt do it ...
#13
Posted 12 April 2007 - 05:43 PM
no prob, the top one is the pic direct from dogs on acid (what a genius name), and the bottom list was stolen from a music site looking at physics of musical scale.
if you re-do, feel free to delete my post and replace
if you re-do, feel free to delete my post and replace
#14
Posted 12 April 2007 - 06:03 PM
hey chene see if you can make it electronic music related more
every eq chart you see is all acoustic instruments and stuff, wheres the synth lead guide, and the synth bass guides?? you never see em..leads me to think no-ones bothered
to me the above one (which ironically i suggested!) aint all the usefull, cept maybe the kick and snare, and occasionally the guitar or piano
look ofrwards to seeing the soundpunk version 8)
every eq chart you see is all acoustic instruments and stuff, wheres the synth lead guide, and the synth bass guides?? you never see em..leads me to think no-ones bothered
to me the above one (which ironically i suggested!) aint all the usefull, cept maybe the kick and snare, and occasionally the guitar or piano
look ofrwards to seeing the soundpunk version 8)
#15
Posted 12 April 2007 - 10:11 PM
Well i was actually just going to design a dope looking wallpaper and steal the EQ chart from the computer music mag disks ....
its all electronic related ..
#16
Posted 12 April 2007 - 10:45 PM
Sounds awesome...
#17
Posted 12 April 2007 - 11:06 PM
ill get to work on it soon ! .. Been flat out over the past few days (job interviews are killin me
)
#18
Posted 02 May 2007 - 06:20 PM
Brilliant reference there, it'll be a great handy help.
#19
Posted 02 May 2007 - 06:25 PM
Welcome to SoundPunk mate
#20
Posted 11 May 2007 - 04:48 PM
Cheers bud. Just getting into production again after a long break and I've already found heaps of good stuff just lurking around here.
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