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Found 7 results

  1. Hi, I'm an absolute noob to forums. This would be my first. But this is a community I'm interested in getting into and get to know how everyone else in the industry gets along with it. So to the topic: I'm doing some research on immersive sound and unconventional ways of mixing in surround sound formats, (generally 5.1 as that's what I've got available). The biggest example of a contemporary film that uses unconventional mixing techniques is "Gravity". Even though most people may argue it to be a boring movie, knowing what goes behind the production and post-production, I can appreciate it a lot more. The most obvious mixing technique used in the scene where Sandra Bullock's character (mostly shot in POV) spins around after a satellite had struck their space station. This where the dialogue, conventionally place only in the Center speaker is panned around the surround field to intensify the effect of her spinning. This would of course exaggerate the fact that she is spinning, but mostly make the audience more immersed in the characters position. So overall I'm trying to find out what other sort of unconventional mixing techniques are used nowadays? How important immersion is in a soundtrack? Would be great to find out what everyone thinks of the situation, most of all with Dolby Atmos starting to replace most 7.1 surround sound theatres. Any comments, further research, follow up questions or suggestions would be kindly appreciated.
  2. Hi guys, Im am in the midst of doing my dissertation on a live sound degree and i am struggling to find anything on the very first live mixing consoles. If you guys have any information that you know of that i could then research into that would be great. Examples of what i am looking for are things such as: The first real live mixing console - The people who were mainly involved with the inventions of the live mixing console in both the uk and usa Which were the 5- 10 major players in terms of live mixing consoles when they first started out what was the the first digital live mixing console, who was it made by and why did it happen Any information would be great as being a student it several learning difficulties it can be hard to trace all down all the history. Thank you very much guys I look forward to you opinions and responces
  3. G'day all, i was just wondering some of the the technical and creative sides to both live and studio mixing
  4. I have been asked to discuss, the ‘closure’ of so many large studio complexes over the last 10 years, this indicates it is time to consider a new recording ‘studio’ model? There are some key points I’m going to have to evaluate: - Technological advance – Analogue vs digital - Recording – in the box/home/studio - Economic (budgets, cost etc…) - Trends in consumptions (live ‘gigs’, mp3, vinyl) - Diversification of services e.g. online mastering - Perceived value of recordings/music - External hire, equipment, personal, venue, merch If anybody has any opinions or would like to discuss these factors please feel free as it would help me a lot.
  5. Someone mentioned here about getting 10000 hours practice, but as far as mixing is concerned the problem for a lot of noobs is that there's a shortage of freely downloadable multitrack projects on the net to use for mixing practice. Yes, I’ve seen the NineInchNails/Radiohead multitracks, the Wolfgang Amadeus Phoenix files, the Real World downloads, and various other well-publicised sources of multitrack projects, but I’ve noticed that the files usually suffer from one of three problems: - they’re actually processed/effected stems, which means you can't properly work from scratch. - they’re low-quality or data-compressed audio, which doesn’t respond well to further processing. - they’re actually ‘remix packs’, in other words chunks of the multitrack which can’t properly be reassembled into a time-line. - you can't tell what the song sounds like before you download it. So I've decided to do something about it, and over the past few months I've been building up an online library of more than 80 downloadable multitrack projects in a variety of different musical styles. These are provided as simple ZIP archives containing unprocessed WAV files at 24-bit/44.1kHz resolution, and there's an MP3 preview for each so that you can quickly browse through to find something that suits your tastes. And everything is free to download and use for mixing-practice purposes. Here's the link: Library of Multitrack Downloads for Mixing Practice I'm continuing to add further projects on a rolling basis, so contributions are always welcome -- if you're interested in donating something to the library, then just contact me via the site.
  6. What up yall, Just wanted to spread some knowledge. For all you serious sound engineers and producers out there who are still workin on their mixing chops and trying to understand the whole fundamentals of sound space and all. I recommend coping this video tutorial. It is a classic, but the knowledge is powerful, David Gibson really breaks down mixing sounds visually. You can get a high quality .avi format of the video on the video is like 2 hours and 40 minutes long and is only 5 bucks.
  7. So, heres my latest track. Thoughts, comments? I think my main problem is the low end. cant seperate the piano from everything else without making it sound thin. [media][/media]